My players were bound for a journey from the Hundred Kingdoms to the Yellow City; I thought that, rather than a travelogue or single descriptive paragraph, they should have an adventure in Lamarakh. This was that adventure. It was intended to be a one or two session event, but ended up being three or four in length, largely (I think) because the players refused to ally themselves with anyone, doing their best to keep everything at arm's length rather than dive into the conflict.
Ghagara and the Pik Sat
Ghagara is a calm region of the God River, in a place where Lamarakh borders the Hundred Kingdoms (particularly close to the polities of Khad-Kulug, Kalin-Manal, and Lujanna). One of the river-people tribes that frequents Ghagara is the Pik Sat, a peaceful tribe who enjoy the freedom of life on the river and are largely content to let fate do as it will.
Those of the Pik Sat
The tribe is led by their chief,
Rastin, a tall and kind-faced man renown for his abilities at stick-fighting and chochoj herb-growing. Ten years ago Rastin's brothers attempted to murder him for reasons still unknown; Rastin emerged the victor but is haunted to this day by the memory of that fateful night.
Rastin's wife,
Dorri, is a loyal, excitable woman. She is the spiritual core of the tribe and, although she is not skillful in regaling them, knows many of her ancestors' stories.
The tribe's greatest storyteller is
Shayan, known throughtout the waterways for tales so profound that they can shake the bravest warrior or embolden even the most timid child. His favourite story is of an enchanted paddle that once belonged to the Pik Sat but was stolen by a rival tribe generations ago. Shayan's brother is a bitter craftsman named
Suhrab who makes totems from teeth and bone; their wife is
Afshan, a skilled gardener.
Those not of the Pik Sat
A number of travellers journey with the Pik Sat, en route to the Yellow City. Amongst them are merchants, explorers, mercenaries, priests, and slaves.
Firstborn daughter of Navin Nandi, the Raja of Dharkinotra (in the Hundred Kingdoms),
Draupati was kidnapped by rogue sellswords and traded to the Pik Sat almost two years ago. Currently Draupati serves the tribe's chief as his personal attendant. She has resigned herself to her fate.
Perhaps the most arrogant (and well-guarded) of the Pik Sat's guests,
Thawda of Lukung is the firstborn son of a mighty oligarch in the north. He has been charged with overseeing the transport of over seven-hundred pounds of raw, uncut emeralds from his father's mines to the Yellow City. While he was initially excited for the journey, he has since become bored with life on the river. He is guarded by ten mighty eunuch slaves who have been mentally conditioned to give their lives for his.
The Gods of Ghagara
Ghagara is troubled. Instead of flowing down towards the sea, towards the Yellow City, with the rest of the God River, its flow has changed into a wide, circular current. Try as they might, the Pik Sat cannot direct their rafts and riverboats further up- or downstream. The river flows in strange directions, forcing those upon it to float around and around, seemingly forever. It should not be, and yet it is.
The Pik Sat claim that only the gods of Ghagara could be capable of redirecting its flow. The river has three gods; historically they have always opposed each other, but the Pik Sat leave offerings to all of them whenever they pass through Ghagara.
Kadru, the Nãga
Kadru appears to be a giant serpent with a horned brow, a glowing lure upon its head, and a voluminous hood. When communicating with worshippers, Kadru opens its fanged maw to reveal a disturbingly human face within its throat; when it speaks, Kadru's voice is an unnaturally-even whisper that can penetrate any language.
The nãga's servants are a pair of freshwater ocotopodes called
Kag'dao and
Ronog. By its mysterious power, Kadru has raised the octopodes' intelligence to that almost equal to the average human's mind. The octopodes are small and weak, no larger than mountain goats, but they can speak Sughdian and Lamarakhi, see in the dark, and remember complicated riddles or stories.
Kadru's home is a partially-submerged stepped pyramid in a clearing of giant lillypads and overgrown dragonflies. Only the very summit of the pyramid rises above the water; this is where the Pik Sat leave offerings to the nãga. Entering the pyramid would require either breaking through the top of the pyramid or diving beneath the waters to navigate the dark underwater tunnels.
Kalanemi, the Crocodile
Kalanemi is an enourmous psionic gharial crocodile, black and orange of scale, absurdly long of snout, with blue eyes, and a voice like an earth-tremor. The crocodile-god's arrogance is limitless, as is its hunger.
Kalanemi's servants are a pod of six
hideous river dolphins. The dolphins are entirely under Kalanemi's spell, and can only be freed by blocking or nullifying the crocodile's psionic abilities. They have no names, and cannot speak. They are carnivorous and will gladly devour human flesh.
The crocodile's lair is a collosal white stone that rises from a particularly murky area of the river. Tangled reeds and hidden rocks conspire to ruin any raft-poler's journey into Kalanemi's territory, not to mention that the muddy waters make it easy, even for a creature as large as Kalanemi, to lurk unseen beneath the surface. Kalanemi clambers up the rock every morning to bask, referring to this as his morning's prayers and meditation.
Hoãng Thu Nga, the Sone
One of the much-feared hags of Lamarakh, Hoãng takes the form of a hideous old woman with stringy black hair, sharp black nails, and a mouthful of needle-like teeth. She drools black bile constantly between laboured breaths. Hoãng is part of a coven with two other hags named
Cao Diêm Uyên and
Úc Hiêu Khanh, but the changed nature of Ghagara means she has been separated from her sisters.
Hoãng's one and only loyal servant is the undead serpent
Yudron. Yudron was a giant amphisbaena, a serpent with a head at either end of its body. Hoãng used secret necromancy to kill the serpent and raise it as her undead servitor. Yudron cannot speak, but it is capable of obeying the sone's verbal commands. Hoãng uses Yudron to kidnap Lamarakhi tribespeople, test the strength of her enemies, and punish those who have displeased her.
Hoãng's home is a gigantic gourd that floats upon the river. Hoãng uses a length of bamboo to pole up and down the river, usually accompanied by a thick bank of fog that conceals her movements; when she comes to one of the rare islands in the river, the hag rolls her house across the ground.
The Water Golem
One of the gods of Ghagara has enslaved a water golem, and is using it to redirect the flow of the river. When I ran this location in my Yoon-Suin campaign, it was Kadru - the nãga had discovered a disastrous plot by Kalanemi to contact the Outsiders; knowing that Kalanemi would need slave labour (or at least human sacrifices) for his profane ritual, and concerned about the repercussions, Kadru employed the water golem to stop anyone entering or leaving Ghagara.
In my Ghagara, Kadru was also the most approachable of the three self-proclaimed deities, and so the PCs trusted it more than the other two; they acted against the other two gods and ultimately removed Kadru's opposition in the region. Should they ever return to Ghagara (they won't - they can't bear to face the consequences of their actions), Kadru's power will have grown so great any river tribe passing through the area must pay a crippling toll to the nãga, and anything the PCs are taking with them up-river (especially spellbooks, scrolls, or enchanted items - all excedingly rare in my Yoon-Suin) will be forfeit to the new ruler of Ghagara.
In your own adventures, the culprit could be any of the three gods. Perhaps the Pik Sat had somehow angered Hoãng and she intended to pick them off one-by-one by trapping them in Ghagara and feeding off their nightmares; perhaps Kalanemi built the water golem by following a recipe found in a submerged ruin, and the only way to dismantle it is to perform the same steps in reverse; or perhaps your villain will also be Kadru, but the nãga is acting on knowledge it refuses to share - a portent of doom, the waxing of an ancient prophecy, a sickness amongst the Pik Sat that cannot be allowed to spread to the rest of the Purple Land.