08 November 2019

Yoon-Suin: Caravanserai of the Hundred Kingdoms

Staying at an "inn" doesn't seem right for Yoon-Suin. Even in the Yellow City it seems like a foreign concept. A caravanserai is a better fit and is a broad enough definition to allow for a range of high and low quality establishments.

A low-quality caravanserai is probably just a house or temple renting rooms or its stable to travellers and pilgrims.

A mid-quality caravanserai would be much like your typical right-aligned-map inn, offering stables, food, private rooms, and perhaps even entertainment for travellers.

A high-quality caravanserai would be nearly indistinguishable from a palace, with spacious suites dedicated to guests from far and wide.

In line with other recent articles, I wrote a few tables to flesh out the details of a stay at a caravanserai. You could roll on the appropriate table each night, every few days, or you could treat them as a random encounter tables (roll a d6 each night and only consult a table if you roll a 6).

I like to give a little prose on the player characters' experiences with an overnight stay. It helps justify the cost of a night's stay in an expensive room. I used the quality-of-life levels presented in the D&D 5th Edition rules but you can equate them to the following Yoon-Suin castes:

D&D5E Yoon-Suin
Squalid Slave
Poor Very Low Caste
Modest Low Caste
Comfortable Merchant/Warrior Caste
Wealthy Artisan Caste
Aristocratic Noble or Landowner

A lower-quality bed may be a raised stone platform or perhaps just a space on the floor. Mid-quality accommodation usually features a wicker bed supported by a wooden frame and may include a sheet or blanket. Higher-quality beds are sturdy pallets stuffed with straw and covered with blankets; the highest quality beds are stuffed with cotton or feathers, are covered with silk sheets, and accompanied by a mountain of cushions and pillows. Roll on the appropriate table below to randomly determine your character's experience overnight at a shelter, caravanserai, or other lodgings.

Squalid

  1. Someone tried to rob you (perhaps successfully?)
  2. There was a miserable, permeating stench in your room all night
  3. You shivered your way through the night, barely sleeping
  4. You were disturbed by vermin (lice, cockroaches, fleas, mosquitoes, rats, pigeons...)

Poor

  1. A foul smell drifted in through the windows (a stables, tannery, butcher, the river...)
  2. Someone mistook your room for theirs
  3. Twice you were disturbed by noises (creaking furniture, window shutter in the wind, other guests, animals fighting, the wind, people outside...)
  4. You were thoroughly uncomfortable all night, tossing and turning despite your fatigue

Modest

  1. The wicker bed creaked only slightly
  2. The window shutters did not close properly (noisome, distracting, or simply a security risk)
  3. You were marginally too hot or cold
  4. Your room was plain but serviceable

Comfortable

  1. A jug of cool, fresh water awaited you (very welcome after a long journey)
  2. A large, comfortable cushion served as a bed
  3. Clean, smooth, cotton sheets were laid on the bed
  4. Dried fruit or herbs scented the room

Wealthy

Accommodation at this level includes a bath, slaves or servants to fetch and carry things, serve as messengers within the local area, refresh the room every day, clean a character's clothes, make minor repairs to weapons and armour, and take care of any non-exotic mounts (or at least help taking care of exotic ones).
  1. You have a private bath the size of most families' dinner table
  2. A tiger-skin rug lay upon the floor
  3. Fine marble floor tiles and statuary decorate the room
  4. You have silken sheets paired with the softest of pillows

Aristocratic

The highest quality of accommodation usually includes everything at the Wealthy level and at least one personal valet or handmaiden, a cook, a tea taster, suite guards (typically eunuchs) or a mobile security detail, bath attendants, a bedchamber assistant, and an army of servants and slaves to take care of the guest's concerns. An aristocratic stay is rarely a short affair, and every effort is made to make the guest feel truly at home.
  1. A flute was played softly until you drifted off (optionally, it can be played again to wake you)
  2. You had a private dining area with seats for twenty guests
  3. A rare live beast was displayed in your suite (a talking bird, colourful reptile, fascinating beetle, or caged felid)
  4. Slaves fanned you until you fell asleep or dismissed them

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