29 April 2018

Elf Ruler Tables

The uwen or wood elves do not have kings and queens as humans do. Their enclaves are led by a council headed by an orlophyn (male) or alphyra (female), this figurehead remains in position until they die or perform so poorly that they are abandoned by their supporters.

An orlophyn or alphyra is also the enclave's strategic leader during times of open conflict, and held responsible for tragedies that befall the community. In effect they are the executive of the enclave - ultimately accountable, if not directly responsible, for the enclave's success or failure. The particulars of elf society should be covered in a future post.

Roll the coolest dice on the following tables to randomly generate launching points for an elf ruler's personality and the events during their rule. For simplicity the table was written for an orlophyn, simply swap he/she/him/her/brother/sister, etc, where appropriate for the leader you are creating.

D12 Positive Traits
1 He was very strong
2 He was known for his wisdom
3 His courage was beyond doubt
4 He was very compassionate
5 His every promise was an oath
6 The realm was always his first concern
7 He was open-handed and generous
8 He had great faith in others
9 He had many varied interests
10 He was a dedicated patron of the arts
11 He was creative and free-thinking
12 He was a kind and dedicated lover

D12 Negative Traits
1 He was hedonistic and over-indulgent
2 He was extremely vain
3 He boasted constantly
4 Rarely was he not quarrelsome
5 His oaths were quickly forgotten
6 He was overly-critical of others
7 He was possessive of his daughters
8 He was dismissive of his sons
9 He pursued only his personal ambition
10 He was a coward in personal combat
11 He could not abide women
12 He was arrogant beyond measure

D12 Alliances
1 He welcomed an outsider to the council
2 An old woman led him to victory
3 He tamed a giant eagle
4 He called a tribe of giants his allies
5 A human king often treated with him
6 Other leaders sought his counsel
7 Amongst his friends was a great mage
8 He arranged a truce with a dragon
9 He had a personal spy/assassin
10 He submitted to an arranged marriage
11 He spoke with a being on another plane
12 He united two feuding elven enclaves

D12 Betrayals
1 His council was woefully incompetent
2 His lover tried to kill him while he slept
3 His firstborn tried to have him killed
4 His brother slowly grew to hate him
5 His apprentice became his nemesis
6 The council turned on him as one
7 He left his cohort of bodyguards to die
8 He paid to have his lover assassinated
9 He personally assassinated his rival
10 He served poisoned wine to an emissary
11 He banished his eldest brother
12 He arranged for his advisor to disappear

D12 Conflict
1 Twice he was forced to reclaim his realm
2 In combat he was blinded in one eye
3 In a single battle he lost everything
4 Assassins hounded him for a full year
5 He was suddenly attacked by an ally
6 He forced a wild beast to withdrawal
7 He brandished an enchanted sword
8 He killed a great number of his own kind
9 By single combat he averted a war
10 His enemies' hatred for him only grew
11 He relied on the spirits to aid his battles
12 He defeated a great enemy by trickery

D12 Secrets
1 He had travelled in the darkest passages of the earth
2 He killed his lover and hid her body
3 He was forced into a profane bargain
4 He was cursed and never spoke of it
5 His ascension to leadership was illicit
6 His sister was afflicted with lycanthropy
7 He was indebted to a greedy dragon
8 He knew the location of an old relic
9 He and his sister were lovers
10 He sought to learn forbidden magic
11 He orchestrated an internal conflict
12 He made a bloody sacrifice to a demon

D12 Triumph
1 He found a great, forgotten treasure
2 He banished an ancient demon
3 He made peace with an old enemy
4 He introduced new things to his people
5 From humble origins he attained power
6 He reclaimed lost territory
7 His firstborn was especially talented
8 He cleared his once-blackened name
9 He brought great wealth to his people
10 He lifted an old curse
11 He discovered the cure to a grave illness
12 He orchestrated victory from secrecy

D12 Loss
1 He could not prevent his lover's death
2 His greatest heirloom was stolen
3 His children all died before their time
4 His firstborn was exiled for a terrible crime
5 His firstborn was held for ransom
6 For a year he was enthralled by a mage
7 He very weak after fighting a beast
8 He was imprisoned for a year
9 He was captured and held for ransom
10 He was killed in battle
11 He was assassinated
12 He suffered a horrible, painful death

D12 The Spirits
1 He often communed with the spirits
2 He formed a cadre of close priests
3 He commissioned newly built shrines
4 He renewed his peoples' faith
5 He claimed to have profound visions
6 He engaged in darker spirit rituals
7 He preferred earthly concerns
8 He personally executed cultists
9 He tore down old religious monuments
10 He discouraged relying on the spirits
11 He was a well-known sceptic
12 He prayed only when he was alone

D12 Magic
1 He was a legendary sorcerer
2 His spells mostly concerned the weather
3 His magic could influence others
4 He was an accomplished illusionist
5 He was a capable enchanter
6 He could speak with animals and plants
7 He was a terrible student of magic
8 He was very dependent upon familiars
9 He learned dark magic from a demon
10 He distrusted those who studied magic
11 Magic was to be his ultimate undoing
12 Magic saved him as a child and as a adult

D12 Outsiders
1 He had an irrational hatred of humans
2 He refused to treat with the dwarves
3 Non-elves disgusted him
4 He made enemies of other elf enclaves
5 He hid the enclave from outsiders' eyes
6 He demanded tribute from all envoys
7 Secretly he took a human lover
8 He sent aid to a besieged dwarf fortress
9 He invited beastmen to the enclave
10 His firstborn took a human lover
11 He visited foreign lands many times
12 He sent many spies to foreign lands

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